TL;DR
This paper introduces a compact multi-agent Gaussian Splatting SLAM system that significantly reduces communication bandwidth while maintaining high map quality, enabling practical multi-robot 3D mapping.
Contribution
It presents a novel Gaussian compaction method and a centralized loop closure approach with two modes, improving data efficiency in multi-agent SLAM.
Findings
Achieves up to 95% reduction in transmitted data compared to existing methods.
Maintains map fidelity despite Gaussian pruning and compaction.
Operates effectively in both rendered-depth and camera-depth modes.
Abstract
Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and Mapping (SLAM), systems typically rely on a centralized server to merge and optimize the local maps produced by individual agents. However, sharing these large map representations, particularly those generated by recent methods such as Gaussian Splatting, becomes a bottleneck in real-world scenarios with limited bandwidth. We present an improved multi-agent RGB-D Gaussian Splatting SLAM framework that reduces communication load while preserving map fidelity. First, we incorporate a compaction step into our SLAM system to remove redundant 3D Gaussians, without degrading the rendering quality. Second, our approach performs centralized loop closure computation…
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