DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization
Zhengxian Yang, Fei Xie, Xutao Xue, Rui Zhang, Taicheng Huang, Yang Liu, Mengqi Ji, Tao Yu

TL;DR
This paper introduces DirectFisheye-GS, a method that enables native fisheye camera input in Gaussian Splatting for improved 3D scene reconstruction, addressing distortions and view correlation issues.
Contribution
It integrates fisheye camera modeling into 3D Gaussian Splatting and proposes a cross-view joint optimization to enhance reconstruction quality.
Findings
Achieves comparable or better results than state-of-the-art methods.
Effectively models fisheye distortion without preprocessing.
Reduces artifacts and improves detail preservation in reconstructions.
Abstract
3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fisheye cameras, with their wider field of view (FOV), promise high-quality reconstructions from fewer inputs and have recently attracted much attention. However, since 3DGS relies on rasterization, most subsequent works involving fisheye camera inputs first undistort images before training, which introduces two problems: 1) Black borders at image edges cause information loss and negate the fisheye's large FOV advantage; 2) Undistortion's stretch-and-interpolate resampling spreads each pixel's value over a larger area, diluting detail density -- causes 3DGS overfitting these low-frequency zones, producing blur and floating artifacts. In this work, we integrate fisheye camera model into the original 3DGS framework,…
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