On rankings in multiplayer games with an application to the game of Whist
Alexis Coyette, Charles Modera, Candy Sonveaux, Judica\"el Mohet, Franc\c{c}ois-Gr\'egoire Bierwart, Sylverio Pool Marquez, Jarod Ketcha Kouakep, C\'edric Simal, Komlan Fiagbe, Violaine Piengeon, Martin Moriam\'e, Justine Bodart, Marie Dorchain, Maxime Lucas

TL;DR
This paper introduces an extended Bradley-Terry model for multiplayer games, adapting a recent algorithm, and demonstrates its effectiveness on synthetic and real card game datasets.
Contribution
It presents a novel extension of the Bradley-Terry model for multiplayer settings and adapts an existing algorithm to this new context.
Findings
Effective modeling of multiplayer game rankings
Successful application to synthetic datasets
Validated on real card game data
Abstract
We propose a novel extension of the Bradley-Terry model to multiplayer games and adapt a recent algorithm by Newman [1] to our model. We demonstrate the use of our proposed method on synthetic datasets and on a real dataset of games of cards.
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