Heterogeneous Mean Field Game Framework for LEO Satellite-Assisted V2X Networks
Kangkang Sun, Jianhua Li, Xiuzhen Chen, Mingzhe Chen, Minyi Guo

TL;DR
This paper introduces a heterogeneity-aware mean field game framework for LEO satellite-assisted V2X networks, providing a principled method to select agent types that balances heterogeneity representation and approximation accuracy.
Contribution
It derives an explicit type-selection law and scalable equilibrium solver, enabling efficient large-scale network optimization with theoretical and empirical validation.
Findings
Optimal number of agent types scales as N^{1/3} for 1D models.
The proposed method achieves 2.3x faster convergence and significant delay and throughput improvements.
The solver complexity is independent of fleet size, suitable for large deployments.
Abstract
Coordinating mixed fleets of massive vehicles under stringent delay constraints is a central scalability bottleneck in next-generation mobile computing networks, especially when passenger cars, freight trucks, and autonomous vehicles share the same radio and multi-access edge computing (MEC) infrastructure. Heterogeneous mean field games (HMFG) are a principled framework for this setting, but a fundamental design question remains open: how many agent types should be used for a fleet of size ? The difficulty is a two-sided trade-off that existing theory does not resolve: using more types improves heterogeneity representation, but it reduces per-class sample size and weakens the mean-field approximation accuracy. This paper resolves that trade-off through an explicit -Nash error decomposition, a closed-form type-selection law, a heterogeneity-aware equilibrium solver, and…
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