No quantum advantage implies improved bounds and classical algorithms for the binary paint shop problem
Mark Goh, Lara Caroline Pereira dos Santos, Matthias Sperl

TL;DR
This paper shows that for the binary paint shop problem, quantum algorithms do not outperform classical algorithms, leading to improved bounds and the development of a superior classical heuristic.
Contribution
It demonstrates the absence of quantum advantage for sparse optimization in BPSP and introduces a classical algorithm that outperforms existing heuristics and quantum approaches.
Findings
QAOA with logarithmic depth does not outperform classical heuristics.
A classical algorithm (MF-AOA) surpasses quantum algorithms and previous heuristics.
Quantum hardware achieves a higher swap ratio than some quantum algorithms, but still below classical best.
Abstract
The binary paint shop problem (BPSP) is an APX-hard optimization problem in which, given n car models that occur twice in a sequence of length 2n, the goal is to find a colouring sequence such that the two occurrences of each model are painted differently, while minimizing the number of times the paint is swapped along the sequence. A recent classical heuristic, known as the recursive star greedy (RSG) algorithm, is conjectured to achieve an expected paint swap ratio of 0.361, thereby outperforming the QAOA with circuit depth p = 7. Since the performance of the QAOA with logarithmic circuit depth is instance independent, the average paint swap ratio is upper-bounded by the QAOA, which numerical evidence suggests is approximately between 0.255 and 0.283. To provide hardware-relevant comparisons, we additionally implement the BPSP on a D-Wave Quantum Annealer Advantage 2, obtaining a…
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