Gradient-Based Data Valuation Improves Curriculum Learning for Game-Theoretic Motion Planning
Shihao Li, Jiachen Li, and Dongmei Chen

TL;DR
Gradient-based data valuation using TracIn scoring creates effective curricula for training game-theoretic motion planners, significantly improving performance on the nuPlan benchmark.
Contribution
This work introduces gradient-based data valuation with TracIn scores to enhance curriculum learning in motion planning, outperforming metadata-based heuristics.
Findings
TracIn-weighted curriculum reduces planning ADE to 1.704m.
Gradient scores are nearly orthogonal to scenario metadata.
Full-data curriculum weighting outperforms hard data selection.
Abstract
We demonstrate that gradient-based data valuation produces curriculum orderings that significantly outperform metadata-based heuristics for training game-theoretic motion planners. Specifically, we apply TracIn gradient-similarity scoring to GameFormer on the nuPlan benchmark and construct a curriculum that weights training scenarios by their estimated contribution to validation loss reduction. Across three random seeds, the TracIn-weighted curriculum achieves a mean planning ADE of \,m, significantly outperforming the metadata-based interaction-difficulty curriculum (\,m; paired -test , Cohen's ) while exhibiting lower variance than the uniform baseline (\,m). Our analysis reveals that TracIn scores and scenario metadata are nearly orthogonal (Spearman ), indicating that gradient-based valuation captures…
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