Subjective Quality Assessment of Dynamic 3D Meshes in Virtual Reality Environment
Duc V. Nguyen, Nguyen Thi Quynh Ly, Truong Thu Huong

TL;DR
This study evaluates how level of detail and viewing distance affect user perception of dynamic 3D meshes in VR, proposing a new QoE prediction model and resource allocation framework.
Contribution
It provides a comprehensive subjective dataset, analyzes the impact of mesh simplification, and introduces a novel QoE prediction model and resource management approach.
Findings
Removing half of the mesh faces does not significantly degrade user QoE.
Objective quality metrics have low correlation with subjective scores.
The proposed QoE-aware resource allocation improves overall user experience.
Abstract
A dynamic 3D mesh is a key component in Virtual Reality applications. However, this type of content demands a significant processing resource for real-time rendering. To reduce processing requirements while preserving the user experience, adjusting the level of detail of 3D meshes based on viewing distance has been proposed. In this paper, we conduct an extensive subjective quality evaluation to investigate the effects of the level of detail and viewing distance on user perception of dynamic 3D meshes in a VR environment. Our evaluation results in a subjective dataset containing user ratings of 320 test stimuli generated from eight dynamic 3D meshes. Result analysis shows that it is possible to remove half of a mesh's faces without causing noticeable degradation in user Quality of Experience (QoE). An evaluation of popular objective quality metrics reveals that both 2D-based and…
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