TL;DR
SVGS introduces a single-view, Gaussian Splatting-based method for efficient, consistent text-driven 3D scene editing, overcoming limitations of multi-view approaches.
Contribution
The paper presents a novel single-view 3D editing technique using Gaussian Splatting and multi-view diffusion models for improved efficiency and consistency.
Findings
SVGS outperforms baseline methods in editing capability.
SVGS achieves faster processing speeds.
SVGS maintains high consistency across views.
Abstract
Text-driven 3D scene editing has attracted considerable interest due to its convenience and user-friendliness. However, methods that rely on implicit 3D representations, such as Neural Radiance Fields (NeRF), while effective in rendering complex scenes, are hindered by slow processing speeds and limited control over specific regions of the scene. Moreover, existing approaches, including Instruct-NeRF2NeRF and GaussianEditor, which utilize multi-view editing strategies, frequently produce inconsistent results across different views when executing text instructions. This inconsistency can adversely affect the overall performance of the model, complicating the task of balancing the consistency of editing results with editing efficiency. To address these challenges, we propose a novel method termed Single-View to 3D Object Editing via Gaussian Splatting (SVGS), which is a single-view…
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