TL;DR
PhysHDR-GS is a novel HDR-NVS framework that models scene appearance through intrinsic reflectance and ambient illumination, improving HDR detail reconstruction and real-time rendering.
Contribution
It introduces a physically inspired model with cross-branch HDR consistency and illumination-guided gradient scaling for enhanced HDR-NVS performance.
Findings
Achieves a PSNR gain of 2.04 dB over HDR-GS.
Maintains real-time rendering speed up to 76 FPS.
Effectively captures illumination-dependent appearance changes.
Abstract
High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for…
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