Conflict Resolution Strategies for Co-manipulation of Virtual Objects Under Non-disjoint Conditions
Xian Wang, Xuanru Cheng, Rongkai Shi, Lei Chen, Jingyao Zheng, Hai-Ning Liang, Lik-Hang Lee

TL;DR
This paper investigates conflict resolution in VR co-manipulation of shared virtual objects, proposing strategies that improve collaboration efficiency and user experience during simultaneous sub-component manipulation.
Contribution
It introduces a comprehensive framework with preventive and reactive conflict resolution strategies specifically for non-disjoint object manipulation in VR co-manipulation.
Findings
Averaging is the most effective computational conflict resolution method.
Action-level restrictions outperform object locking in collaborative tasks.
Reactive strategies like averaging enable smooth collaboration for experienced users.
Abstract
Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate different sub-components simultaneously. This work addresses conflict resolution when users select overlapping vertices (non-disjoint sets) during co-manipulation. We present a comprehensive framework comprising preventive strategies (Object-level and Action-level Restrictions) and reactive strategies (computational conflict resolution). Through two user studies with 76 participants (38 pairs), we evaluated these approaches in collaborative wireframe editing tasks. Study 1 identified Averaging as the optimal computational method, balancing task efficiency with user experience. Study 2 highlighted that Action-level Restriction, which permits overlapping…
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