TL;DR
DiffSoup introduces a highly simplified, differentiable triangle soup representation for radiance fields, enabling real-time, high-fidelity rendering on consumer hardware with stable training.
Contribution
It presents a novel, differentiable binary opacity rasterization method for triangle soups, facilitating efficient, high-quality 3D reconstruction and rendering.
Findings
Enables stable training without mollifiers.
Supports seamless integration with standard graphics pipelines.
Achieves real-time rendering on consumer-grade devices.
Abstract
Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering with high visual fidelity on sufficiently powerful graphics hardware. However, efficient online transmission and rendering across diverse platforms requires drastic model simplification, reducing the number of primitives by several orders of magnitude. We introduce DiffSoup, a radiance field representation that employs a soup (i.e., a highly unstructured set) of a small number of triangles with neural textures and binary opacity. We show that this binary opacity representation is directly differentiable via stochastic opacity masking, enabling stable training without a mollifier (i.e., smooth rasterization). DiffSoup can be rasterized using standard depth testing, enabling seamless integration into…
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