Breaking Exponential Complexity in Games of Ordered Preference: A Tractable Reformulation
Dong Ho Lee, Jingqi Li, Lasse Peters, Georgios Bakirtzis, and David Fridovich-Keil

TL;DR
This paper introduces a polynomial-size reformulation of the necessary conditions for equilibrium in games with ordered preferences, enabling scalable computation beyond previous exponential complexity.
Contribution
It derives a compact, reduced KKT system that preserves key equilibrium conditions and develops an efficient primal-dual interior-point method for solving GOOPs.
Findings
Reduced KKT system size grows polynomially with problem size
Primal solution sets of reduced and complete KKT systems coincide for quadratic GOOPs
Proposed method achieves scalable computation of GOOP equilibria
Abstract
Games of ordered preference (GOOPs) model multi-player equilibrium problems in which each player maintains a distinct hierarchy of strictly prioritized objectives. Existing approaches solve GOOPs by deriving and enforcing the necessary optimality conditions that characterize lexicographically constrained Nash equilibria through a single-level reformulation. However, the number of primal and dual variables in the resulting KKT system grows exponentially with the number of preference levels, leading to severe scalability challenges. We derive a compact reformulation of these necessary conditions that preserves the essential primal stationarity structure across hierarchy levels, yielding a "reduced" KKT system whose size grows polynomially with both the number of players and the number of preference levels. The reduced system constitutes a relaxation of the complete KKT system, yet it…
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