Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation
In-Chang Baek, Jiyun Jung, Geum-Hwan Hwang, Sung-Hyun Kim, Kyung-Joong Kim

TL;DR
Multiverse is a multi-game level generator that uses shared representations and contrastive learning to enable cross-game blending guided by natural language descriptions.
Contribution
It introduces a shared latent space and contrastive supervision for language-conditioned multi-game level blending and zero-shot generation.
Findings
Supports controllable cross-game level blending.
Improves blending quality within the same genre.
Enables zero-shot generation from textual prompts.
Abstract
Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game domain, extending language-conditioned generation to multiple games requires learning representations that capture structural relationships across domains. We propose Multiverse, a language-conditioned multi-game level generator that enables cross-game level blending through textual specifications. The model learns a shared latent space aligning textual instructions and level structures, while a threshold-based multi-positive contrastive supervision links semantically related levels across games. This representation allows language to guide which structural characteristics should be preserved when combining content from different games, enabling…
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