TL;DR
This paper introduces a scalable multi-agent pathfinding framework that decouples geometric planning from execution, achieving high success rates and near-linear runtime on large benchmarks.
Contribution
It proposes a hybrid prioritized approach combining geometric conflict preemption with decentralized execution, improving scalability and success in dense multi-agent scenarios.
Findings
Achieves 100% success rate on benchmark instances with geometric feasibility.
Scales with near-linear runtime on large maps with up to 1000 agents.
Effectively avoids conflicts using decentralized local controllers and FIFO queues.
Abstract
Multi-Agent Path Finding (MAPF) requires collision-free trajectories for multiple agents on a shared graph, often with the objective of minimizing the sum-of-costs (SOC). Many optimal and bounded-suboptimal solvers rely on time-expanded models and centralized conflict resolution, which limits scalability in large or dense instances. We propose a hybrid prioritized framework that separates \emph{geometric planning} from \emph{execution-time conflict resolution}. In the first stage, \emph{Geometric Conflict Preemption (GCP)} plans agents sequentially with A* on the original graph while inflating costs for transitions entering vertices used by higher-priority paths, encouraging spatial detours without explicit time reasoning. In the second stage, a \emph{Decentralized Local Controller (DLC)} executes the geometric paths using per-vertex FIFO authorization queues and inserts wait actions to…
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