How good was my shot? Quantifying Player Skill Level in Table Tennis
Akihiro Kubota, Tomoya Hasegawa, Ryo Kawahara, and Ko Nishino

TL;DR
This paper introduces a generative model that embeds table tennis players' tactical strokes into a latent space, enabling accurate quantification and prediction of individual skill levels based on detailed game context and player behavior.
Contribution
It presents a novel approach to quantifying skill by learning a latent space of player tactics from 3D-reconstructed match data, capturing individual styles and skill attributes.
Findings
Latent space reflects distinct play styles and skill attributes.
The model accurately predicts relative and absolute skill levels.
Skill quantification is effective even in complex, interactive sports behaviors.
Abstract
Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on dyadic sports -- specifically table tennis -- where skill manifests not just in complex movements, but in the subtle nuances of execution conditioned on game context. Our key idea is to learn a generative model of each player's tactical racket strokes and jointly embed them in a common latent space that encodes individual characteristics, including those pertaining to skill levels. By training these player models on a large-scale dataset of 3D-reconstructed professional matches and conditioning them on comprehensive game context -- including player positioning and opponent behaviors -- the models capture individual tactical identities within their…
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Taxonomy
TopicsSport Psychology and Performance · Sports Performance and Training · Artificial Intelligence in Games
