Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale
Chengkun Li, Cheryl Wang, Bianca Ziliotto, Merkourios Simos, Jozsef Kovecses, Guillaume Durandau, Alexander Mathis

TL;DR
MuscleMimic is an open-source framework that enables scalable, physiologically realistic motion imitation learning for full-body musculoskeletal humanoids, significantly accelerating training and facilitating research in neuromuscular control.
Contribution
The paper introduces MuscleMimic, a scalable, GPU-accelerated platform with validated musculoskeletal models and a retargeting pipeline, advancing full-body motor learning at scale.
Findings
Order-of-magnitude faster training with GPU simulation
High fidelity reproduction of human movements
Strong biomechanical validation against experimental data
Abstract
Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source framework for scalable motion imitation learning with physiologically realistic, muscle-actuated humanoids. MuscleMimic provides two validated musculoskeletal embodiments - a fixed-root upper-body model (126 muscles) for bimanual manipulation and a full-body model (416 muscles) for locomotion - together with a retargeting pipeline that maps SMPL-format motion capture data onto musculoskeletal structures while preserving kinematic and dynamic consistency. Leveraging massively parallel GPU simulation, the framework achieves order-of-magnitude training speedups over prior CPU-based approaches while maintaining comprehensive collision handling, enabling a…
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Taxonomy
TopicsRobotic Locomotion and Control · Muscle activation and electromyography studies · Motor Control and Adaptation
