ViewSplat: View-Adaptive Dynamic Gaussian Splatting for Feed-Forward Synthesis
Moonyeon Jeong, Seunggi Min, Suhyeon Lee, Hongje Seong

TL;DR
ViewSplat introduces a view-adaptive dynamic Gaussian splatting method that enhances 3D scene synthesis fidelity from unposed images, enabling real-time rendering with improved accuracy over static approaches.
Contribution
The paper proposes a novel view-adaptive dynamic splatting approach that learns view-dependent residuals, significantly improving fidelity in feed-forward 3D scene reconstruction.
Findings
Achieves state-of-the-art fidelity in novel view synthesis.
Maintains fast inference speed of 17 FPS.
Enables real-time rendering at 154 FPS.
Abstract
We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by bypassing per-scene optimization, a fundamental fidelity gap remains. We attribute this bottleneck to the limited capacity of single-step feed-forward networks to regress static Gaussian primitives that satisfy all viewpoints. To address this limitation, we shift the paradigm from static primitive regression to view-adaptive dynamic splatting. Instead of a rigid Gaussian representation, our pipeline learns a view-adaptable latent representation. Specifically, ViewSplat initially predicts base Gaussian primitives alongside the weights of dynamic MLPs. During rendering, these MLPs take target view coordinates as input and predict view-dependent residual updates for each…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
