Honey, I shrunk the scientist -- Evaluating 2D, 3D, and VR interfaces for navigating samples under the microscope
Jan Tiemann, Matthew McGinity, Ulrik G\"unther

TL;DR
This study compares 2D, 3D, and VR interfaces for navigating microscopic samples, finding VR offers superior efficiency and usability, with no significant difference between 2D and 3D desktop interfaces.
Contribution
It provides an empirical evaluation of VR versus traditional desktop interfaces for microscopic sample exploration, demonstrating VR's advantages in user experience.
Findings
VR outperforms desktop interfaces in speed and usability
3D desktop does not outperform 2D desktop
Participants preferred VR for sample navigation
Abstract
In contemporary biology and medicine, 3D microscopy is one of the most widely-used techniques for imaging and manipulation of various kinds of samples. Navigating such a micrometer-sized, 3-dimensional sample under the microscope -- e.g. to find relevant imaging regions -- can pose a tedious challenge for the experimenter. In this paper, we examine whether 2D desktop, 3D desktop, or Virtual Reality (VR) interfaces provide the best user experience and performance for the exploration of 3D samples. We invited 12 skilled microscope operators to perform two different exploration tasks in 2D, 3D and VR and compared all conditions in terms speed, usability, and completion. Our results show a clear benefit when using VR -- in terms of task efficiency, usability, and user acceptance. Intriguingly, while VR outperformed desktop 2D and 3D in all scenarios, 3D desktop did not outperform 2D desktop.
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Cell Image Analysis Techniques · Interactive and Immersive Displays
