FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
Yixian Wang, Haolin Yu, Jiadong Tang, Yu Gao, Xihan Wang, Yufeng Yue, Yi Yang

TL;DR
FilterGS introduces a traversal-free, parallel filtering and adaptive shrinking method for large-scale 3D Gaussian Splatting, significantly improving rendering speed while preserving visual quality.
Contribution
It presents a novel parallel filtering mechanism and a scene-adaptive Gaussian shrinking strategy that eliminate the need for tree traversal and reduce redundancy in large-scale 3D Gaussian rendering.
Findings
Achieves state-of-the-art rendering speeds on large datasets.
Maintains competitive visual quality with reduced processing overhead.
Effectively reduces redundant Gaussian-tile pairs using the GTC metric.
Abstract
3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60\% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we introduce FilterGS, featuring a parallel filtering mechanism with two complementary filters that select Gaussian elements efficiently without tree traversal. Additionally, we propose a novel GTC metric that quantifies the redundancy of Gaussian-tile key-value pairs. Based on this metric, we introduce a scene-adaptive Gaussian shrinking strategy that effectively reduces redundant pairs. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Enhancement Techniques · 3D Shape Modeling and Analysis
