See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoning
Yuxi Wei, Wei Huang, Qirui Chen, Lu Hou, Xiaojuan Qi

TL;DR
This paper introduces S3-Bench, a comprehensive streaming spatial reasoning benchmark with real-world and simulated data, and proposes AMF-VLM, a model supporting active exploration and memory-efficient inference, advancing embodied agent spatial understanding.
Contribution
It presents S3-Bench for streaming spatial QA with active perception, and proposes AMF-VLM supporting memory folding and active exploration for improved reasoning.
Findings
AMF-VLM improves accuracy by 8.8% on simulated data.
AMF-VLM improves accuracy by 13.3% on real-world data.
Models with active exploration outperform passive baselines.
Abstract
Spatial understanding is fundamental for embodied agents, yet most spatial VLMs and benchmarks remain offline-evaluating post-hoc QA over pre-recorded inputs and overlooking two crucial deployment-critical requirements: long-horizon streaming inference and active perception when the current view is insufficient. To address this gap, we introduce S3-Bench, a benchmark suite for streaming spatial question answering with active exploration, where queries are temporally grounded to specific timestamps and must be answered using only observations available up to that moment. S3-Bench adopts a dual-domain design, combining a scalable simulator with controllable trajectories and exploration actions, and real-world streaming videos that capture practical sensing artifacts for rigorous generalization evaluation. Overall, it spans 10K+ scenes and 26K+ trajectories, with dedicated training…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Social Robot Interaction and HRI · Reinforcement Learning in Robotics
