SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM
Chuanrui Zhang, Minghan Qin, Yuang Wang, Baifeng Xie, Hang Li, Ziwei Wang

TL;DR
SIMART is a novel framework that decomposes monolithic 3D meshes into articulated assets suitable for simulation, using a sparse tokenization approach with MLLMs to improve scalability and accuracy.
Contribution
It introduces a Sparse 3D VQ-VAE to reduce token counts and jointly performs part decomposition and kinematic prediction in a unified MLLM framework.
Findings
Achieves 70% reduction in token count compared to dense voxel methods.
Sets new state-of-the-art on PartNet-Mobility and AIGC datasets.
Enables realistic physics-based robotic simulation.
Abstract
High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Human Motion and Animation
