Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors
Chuanqing Zhuang, Xin Lu, Zehui Deng, Zhengda Lu, Yiqun Wang, Junqi Diao, Jun Xiao

TL;DR
This paper introduces PFGS360, a pose-free omnidirectional 3D Gaussian Splatting method that reconstructs 3D scenes from unposed videos using a novel spherical pose estimation and depth-aware densification, enabling photorealistic view synthesis.
Contribution
The paper presents a novel pose-free 3D Gaussian Splatting approach for 360-degree videos, with a spherical pose estimation module and a depth-aware densification technique, improving reconstruction accuracy and rendering quality.
Findings
Outperforms existing pose-free 3DGS methods on real-world videos.
Achieves photorealistic novel view synthesis with efficient densification.
Demonstrates robustness on synthetic datasets.
Abstract
Omnidirectional 3D Gaussian Splatting with panoramas is a key technique for 3D scene representation, and existing methods typically rely on slow SfM to provide camera poses and sparse points priors. In this work, we propose a pose-free omnidirectional 3DGS method, named PFGS360, that reconstructs 3D Gaussians from unposed omnidirectional videos. To achieve accurate camera pose estimation, we first construct a spherical consistency-aware pose estimation module, which recovers poses by establishing consistent 2D-3D correspondences between the reconstructed Gaussians and the unposed images using Gaussians' internal depth priors. Besides, to enhance the fidelity of novel view synthesis, we introduce a depth-inlier-aware densification module to extract depth inliers and Gaussian outliers with consistent monocular depth priors, enabling efficient Gaussian densification and achieving…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · 3D Shape Modeling and Analysis
