PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning
Yuanhang Lei, Tao Cheng, Xingxuan Li, Boming Zhao, Siyuan Huang, Ruizhen Hu, Peter Yichen Chen, Hujun Bao, Zhaopeng Cui

TL;DR
PhysSkin is a novel neural framework that enables real-time, physics-based animation with high generalization across diverse 3D shapes using self-supervised learning and neural skinning fields.
Contribution
Introduces PhysSkin, a physics-informed neural skinning method with a transformer-based autoencoder and self-supervised training for generalizable, discretization-agnostic animation.
Findings
Achieves real-time physics-based animation with broad shape generalization.
Outperforms existing methods in neural skinning tasks.
Demonstrates effective self-supervised training for complex deformation tasks.
Abstract
Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of Linear Blend Skinning, we learn continuous skinning fields as basis functions lifting motion subspace coordinates to full-space deformation, with subspace defined by handle transformations. To generate mesh-free, discretization-agnostic, and physically consistent skinning fields that generalize well across diverse 3D shapes, PhysSkin employs a new neural skinning fields autoencoder which consists of a transformer-based encoder and a cross-attention decoder. Furthermore, we also develop a novel physics-informed self-supervised learning strategy that incorporates on-the-fly skinning-field normalization and conflict-aware gradient correction, enabling…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
