GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction
Yan Fang, Jianfei Ge, Jiangjian Xiao

TL;DR
This paper introduces a LiDAR-informed 3D Gaussian Splatting framework that incorporates geometric priors and adaptive refinement strategies to achieve highly accurate, metric-scale scene reconstructions with improved geometric fidelity.
Contribution
It proposes a novel geometry-texture-aware allocation and curvature-adaptive refinement method that explicitly integrates LiDAR data into 3D Gaussian Splatting optimization.
Findings
Achieves state-of-the-art metric-scale scene reconstruction
Demonstrates high geometric fidelity on real-world datasets
Outperforms existing methods in structural accuracy
Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, photorealistic scene reconstruction. However, conventional 3DGS frameworks typically rely on sparse point clouds derived from Structure-from-Motion (SfM), which inherently suffer from scale ambiguity, limited geometric consistency, and strong view dependency due to the lack of geometric priors. In this work, a LiDAR-centric 3D Gaussian Splatting framework is proposed that explicitly incorporates metric geometric priors into the entire Gaussian optimization process. Instead of treating LiDAR data as a passive initialization source, 3DGS optimization is reformulated as a geometry-conditioned allocation and refinement problem under a fixed representational budget. Specifically, this work introduces (i) a geometry-texture-aware allocation strategy that selectively assigns Gaussian primitives to regions with high…
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Taxonomy
Topics3D Shape Modeling and Analysis · Robotics and Sensor-Based Localization · Advanced Vision and Imaging
