3D-Layout-R1: Structured Reasoning for Language-Instructed Spatial Editing
Haoyu Zhen, Xiaolong Li, Yilin Zhao, Han Zhang, Sifei Liu, Kaichun Mo, Chuang Gan, and Subhashree Radhakrishnan

TL;DR
This paper presents a structured reasoning framework for language-guided spatial editing that enhances interpretability and accuracy in scene layout modifications by reasoning over scene graphs.
Contribution
It introduces a novel scene-graph reasoning approach for text-conditioned spatial editing, improving spatial accuracy and interpretability over existing methods.
Findings
15% average improvement in IoU
25% reduction in center-distance error
Up to 20% higher mIoU compared to SOTA zero-shot LLMs
Abstract
Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a Structured Reasoning framework that performs text-conditioned spatial layout editing via scene-graph reasoning. Given an input scene graph and a natural-language instruction, the model reasons over the graph to generate an updated scene graph that satisfies the text condition while maintaining spatial coherence. By explicitly guiding the reasoning process through structured relational representations, our approach improves both interpretability and control over spatial relationships. We evaluate our method on a new text-guided layout editing benchmark encompassing sorting, spatial alignment, and room-editing tasks. Our training paradigm yields an average…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMultimodal Machine Learning Applications · Generative Adversarial Networks and Image Synthesis · Data Visualization and Analytics
