GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction
Youwen Yuan, Xi Zhao

TL;DR
This paper introduces GTSR, a novel pipeline using subsurface scattering-aware 3D Gaussians for efficient and accurate reconstruction of translucent object surfaces from multi-view images, outperforming existing methods.
Contribution
GTSR combines surface and interior Gaussians with Fresnel blending and Disney BSDF to effectively model and reconstruct translucent objects, addressing limitations of prior opaque-focused methods.
Findings
Outperforms baseline methods on NeuralTO Syn dataset
Achieves real-time rendering of translucent objects
Adapts to various translucent material properties
Abstract
Reconstructing translucent objects from multi-view images is a difficult problem. Previously, researchers have used differentiable path tracing and the neural implicit field, which require relatively large computational costs. Recently, many works have achieved good reconstruction results for opaque objects based on a 3DGS pipeline with much higher efficiency. However, such methods have difficulty dealing with translucent objects, because they do not consider the optical properties of translucent objects. In this paper, we propose a novel 3DGS-based pipeline (GTSR) to reconstruct the surface geometry of translucent objects. GTSR combines two sets of Gaussians, surface and interior Gaussians, which are used to model the surface and scattering color when lights pass translucent objects. To render the appearance of translucent objects, we introduce a method that uses the Fresnel term to…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Interactive and Immersive Displays
