Charting the Diameter Computation Landscape of Geometric Intersection Graphs in Three Dimensions and Higher
Timothy M. Chan, Hsien-Chih Chang, Jie Gao, S\'andor Kisfaludi-Bak, Hung Le, Da Wei Zheng

TL;DR
This paper advances the understanding of diameter computation in high-dimensional geometric intersection graphs by providing new algorithms and lower bounds for 3D objects, highlighting differences between unit cubes and balls.
Contribution
It introduces the first truly subquadratic algorithm for Diameter-3 of unit cubes in 3D and establishes a lower bound for unit balls, expanding the computational landscape in higher dimensions.
Findings
Subquadratic algorithm for Diameter-3 of 3D unit cubes
Subquadratic lower bound for Diameter-3 of 3D unit balls under OV hypothesis
Near-linear algorithm for Diameter-2 of 3D unit cubes
Abstract
Recent research on computing the diameter of geometric intersection graphs has made significant strides, primarily focusing on the 2D case where truly subquadratic-time algorithms were given for simple objects such as unit-disks and (axis-aligned) squares. However, in three or higher dimensions, there is no known truly subquadratic-time algorithm for any intersection graph of non-trivial objects, even basic ones such as unit balls or (axis-aligned) unit cubes. This was partially explained by the pioneering work of Bringmann et al. [SoCG '22] which gave several truly subquadratic lower bounds, notably for unit balls or unit cubes in 3D when the graph diameter is at least , hinting at a pessimistic outlook for the complexity of the diameter problem in higher dimensions. In this paper, we substantially extend the landscape of diameter computation for objects in…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Complexity and Algorithms in Graphs · Advanced Graph Theory Research
