RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing
Yiming Shao, Qiyu Dai, Chong Gao, Guanbin Li, Yeqiang Wang, He Sun, Qiong Zeng, Baoquan Chen, Wenzheng Chen

TL;DR
RefracGS introduces a neural framework that jointly models refractive water surfaces and underlying scenes for accurate, real-time novel view synthesis through complex water interfaces, overcoming limitations of straight-ray assumptions.
Contribution
The paper presents a novel joint reconstruction method that explicitly models water surface refraction and scene geometry using neural height fields and 3D Gaussian fields, enabling high-fidelity view synthesis.
Findings
Outperforms prior methods in visual quality
Achieves 15x faster training
Enables real-time rendering at 200 FPS
Abstract
Novel view synthesis (NVS) through non-planar refractive surfaces presents fundamental challenges due to severe, spatially varying optical distortions. While recent representations like NeRF and 3D Gaussian Splatting (3DGS) excel at NVS, their assumption of straight-line ray propagation fails under these conditions, leading to significant artifacts. To overcome this limitation, we introduce RefracGS, a framework that jointly reconstructs the refractive water surface and the scene beneath the interface. Our key insight is to explicitly decouple the refractive boundary from the target objects: the refractive surface is modeled via a neural height field, capturing wave geometry, while the underlying scene is represented as a 3D Gaussian field. We formulate a refraction-aware Gaussian ray tracing approach that accurately computes non-linear ray trajectories using Snell's law and efficiently…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
