TL;DR
FluidGaussian introduces a novel approach that integrates fluid-structure interaction simulations with 3D reconstruction to improve physical plausibility and surface quality beyond traditional appearance-based methods.
Contribution
It proposes a plug-and-play method coupling geometry reconstruction with fluid simulations, using a simulation-based uncertainty metric and active learning to enhance physical and visual fidelity.
Findings
Achieves up to +8.6% in visual PSNR on benchmark datasets.
Reduces velocity divergence by 62.3% during fluid simulations.
Demonstrates improved physical plausibility in 3D reconstructions.
Abstract
Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D images optimize primarily for visual fidelity, i.e., they train with photometric losses and reason about uncertainty in the image or representation space. This appearance-centric view overlooks body contacts and couplings, conflates function-critical regions (e.g., aerodynamic or hydrodynamic surfaces) with ornamentation, and reconstructs structures suboptimally, even when physical regularizers are added. All these can lead to unphysical and implausible interactions. To address this, we consider the question: How can 3D reconstruction become aware of real-world interactions and underlying object functionality, beyond visual cues? To answer this question,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
