Development and Usability Study of Older Adults in Motion-Captured Serious Game Incorporating Olfactory Stimulations
Joyce S.Y. Lau, Zihui Jing, Clement P.L. Chan, Louis C.F. Ng, Wing Chin Kam, Kwan Yin Lam, Ho Wui Cheung, Ho Lam Lau, Junpei Zhong

TL;DR
This study introduces SENSO, a multisensory virtual reality game for older adults, demonstrating high usability and potential for cognitive assessment and intervention, with performance declines linked to task complexity and age.
Contribution
The paper presents the development and usability evaluation of SENSO, a novel multisensory VR game incorporating olfactory stimuli for cognitive and motor assessment in older adults.
Findings
High usability score (mean SUS 82/100) among older adults
Performance declines observed in complex tasks with age
SENSO provides baseline metrics for cognitive impairment prediction
Abstract
SENSO is a motion-captured virtual reality serious game utilizing multisensory (visual, auditory, olfactory) stimuli to enhance cognitive and motor functions in older adults. This study evaluated its usability and performance among healthy seniors to establish normative baselines for predicting mild cognitive impairment (MCI) and dementia risk. Methods: Forty-one older adults (aged 60 and older) completed three teahouse-themed tasks: Dim Sum (selection and placement), Steamer (timing and sequencing), and Cashier (counting and transactions). Usability was assessed via the System Usability Scale (SUS), alongside age-stratified performance metrics (accuracy, completion time) from system logs. Results: Usability was rated highly (mean SUS score = 82/100). Performance varied by task complexity: the Dim Sum task showed no age-related differences, the Cashier task showed moderate decline…
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Taxonomy
TopicsOlfactory and Sensory Function Studies · Color perception and design · Dementia and Cognitive Impairment Research
