The Intelligent Disobedience Game: Formulating Disobedience in Stackelberg Games and Markov Decision Processes
Benedikt Hornig, Reuth Mirsky

TL;DR
This paper introduces the Intelligent Disobedience Game, a formal framework combining game theory and Markov Decision Processes to model and analyze safe disobedience in AI systems interacting with humans.
Contribution
It formalizes the concept of intelligent disobedience using Stackelberg games and MDPs, providing a foundation for developing and studying safe AI disobedience strategies.
Findings
Identification of 'safety traps' in disobedience scenarios
Development of a mathematical framework for safe AI disobedience
Creation of a computational testbed for reinforcement learning agents
Abstract
In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience. To formalize this dynamic, this paper introduces the Intelligent Disobedience Game (IDG), a sequential game-theoretic framework based on Stackelberg games that models the interaction between a human leader and an assistive follower operating under asymmetric information. It characterizes optimal strategies for both agents across multi-step scenarios, identifying strategic phenomena such as ``safety traps,'' where the system indefinitely avoids harm but fails to achieve the human's goal. The IDG provides a needed mathematical foundation that enables both the algorithmic development of agents that can learn safe non-compliance and the empirical study of…
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Taxonomy
TopicsEthics and Social Impacts of AI · Reinforcement Learning in Robotics · Adversarial Robustness in Machine Learning
