Fast and Robust Deformable 3D Gaussian Splatting
Han Jiao, Jiakai Sun, Lei Zhao, Zhanjie Zhang, Wei Xing, and Huaizhong Lin

TL;DR
FRoG is a novel framework that enhances dynamic 3D scene reconstruction by integrating efficient embedding strategies, robust sampling, and opacity modulation, resulting in faster rendering and improved visual quality in challenging scenes.
Contribution
The paper introduces FRoG, a robust and efficient method for dynamic scene reconstruction that combines per-Gaussian embedding, a coarse-to-fine temporal strategy, and a novel sampling approach.
Findings
Accelerates rendering speed compared to previous methods.
Maintains state-of-the-art visual quality in static and dynamic scenes.
Improves detail reconstruction in sparse initializations and dim scenes.
Abstract
3D Gaussian Splatting has demonstrated remarkable real-time rendering capabilities and superior visual quality in novel view synthesis for static scenes. Building upon these advantages, researchers have progressively extended 3D Gaussians to dynamic scene reconstruction. Deformation field-based methods have emerged as a promising approach among various techniques. These methods maintain 3D Gaussian attributes in a canonical field and employ the deformation field to transform this field across temporal sequences. Nevertheless, these approaches frequently encounter challenges such as suboptimal rendering speeds, significant dependence on initial point clouds, and vulnerability to local optima in dim scenes. To overcome these limitations, we present FRoG, an efficient and robust framework for high-quality dynamic scene reconstruction. FRoG integrates per-Gaussian embedding with a…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
