Compression is all you need: Modeling Mathematics
Vitaly Aksenov, Eve Bodnia, Michael H. Freedman, Michael Mulligan

TL;DR
This paper models human mathematics as a compressible subset of formal mathematics using monoids, demonstrating that human mathematical structures grow polynomially and can be identified through compression techniques.
Contribution
It introduces a monoid-based model to quantify the compressibility of human mathematics and validates it with data from a large formal mathematics library, linking compression to mathematical interest.
Findings
Unwrapped length grows exponentially with depth and wrapped length.
Wrapped length remains approximately constant across depths.
Human mathematics occupies a polynomially-growing subset of formal mathematics.
Abstract
Human mathematics (HM), the mathematics humans discover and value, is a vanishingly small subset of formal mathematics (FM), the totality of all valid deductions. We argue that HM is distinguished by its compressibility through hierarchically nested definitions, lemmas, and theorems. We model this with monoids. A mathematical deduction is a string of primitive symbols; a definition or theorem is a named substring or macro whose use compresses the string. In the free abelian monoid , a logarithmically sparse macro set achieves exponential expansion of expressivity. In the free non-abelian monoid , even a polynomially-dense macro set only yields linear expansion; superlinear expansion requires near-maximal density. We test these models against MathLib, a large Lean~4 library of mathematics that we take as a proxy for HM. Each element has a depth (layers of definitional nesting),…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputability, Logic, AI Algorithms · semigroups and automata theory · Artificial Intelligence in Games
