Regret Analysis of Sleeping Competing Bandits
Shinnosuke Uba, Yutaro Yamaguchi

TL;DR
This paper introduces Sleeping Competing Bandits, extending the competing bandits framework to scenarios with variable availability, and provides regret bounds and an optimal algorithm for this setting.
Contribution
It formulates Sleeping Competing Bandits, derives regret bounds, and proposes an asymptotically optimal algorithm for this new model.
Findings
Proposed an algorithm with regret bound of O(NK log T_i / Δ^2).
Established a regret lower bound of Ω(N(K-N+1) log T_i / Δ^2).
Algorithm is asymptotically optimal when K is larger than N.
Abstract
The Competing Bandits framework is a recently emerging area that integrates multi-armed bandits in online learning with stable matching in game theory. While conventional models assume that all players and arms are constantly available, in real-world problems, their availability can vary arbitrarily over time. In this paper, we formulate this setting as Sleeping Competing Bandits. To analyze this problem, we naturally extend the regret definition used in existing competing bandits and derive regret bounds for the proposed model. We propose an algorithm that simultaneously achieves an asymptotic regret bound of under reasonable assumptions, where is the number of players, is the number of arms, is the number of rounds of each player , and is the minimum reward gap. We also provide a regret lower bound of…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Game Theory and Applications · Optimization and Search Problems
