Matryoshka Gaussian Splatting
Zhilin Guo, Boqiao Zhang, Hakan Aktas, Kyle Fogarty, Jeffrey Hu, Nursena Koprucu Aslan, Wenzhao Li, Canberk Baykal, Albert Miao, Josef Bengtson, Chenliang Zhou, Weihao Xia, Cristina Nader Vasconcelos, Cengiz Oztireli

TL;DR
Matryoshka Gaussian Splatting (MGS) introduces a training framework that enables continuous level of detail in 3D Gaussian Splatting, allowing smooth quality scaling without sacrificing full-capacity rendering performance.
Contribution
MGS is a novel training method that learns an ordered set of Gaussians, enabling continuous LoD in 3D Gaussian Splatting without architectural changes.
Findings
MGS matches full-capacity performance across benchmarks.
Enables smooth speed-quality trade-off from a single model.
Requires only two forward passes per iteration.
Abstract
The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existing discrete LoD methods expose only a limited set of operating points, while concurrent continuous LoD approaches enable smoother scaling but often suffer noticeable quality degradation at full capacity, making LoD a costly design decision. We introduce Matryoshka Gaussian Splatting (MGS), a training framework that enables continuous LoD for standard 3DGS pipelines without sacrificing full-capacity rendering quality. MGS learns a single ordered set of Gaussians such that rendering any prefix, the first k splats, produces a coherent reconstruction whose fidelity improves smoothly with increasing budget. Our key idea is stochastic budget training: each iteration samples a random splat budget and optimises both…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
