Serendipity by Design: Evaluating the Impact of Cross-domain Mappings on Human and LLM Creativity
Qiawen Ella Liu, Marina Dubova, Henry Conklin, Takumi Harada, Thomas L. Griffiths

TL;DR
This study compares how cross-domain mappings influence creativity in humans and large language models, revealing that humans benefit reliably from remote analogies while LLMs generate more original ideas overall, with effects depending on semantic distance.
Contribution
It provides the first systematic evaluation of cross-domain mappings' impact on both human and LLM creativity, highlighting differences in their responses and the importance of semantic distance.
Findings
Humans benefit reliably from cross-domain mappings.
LLMs generate more original ideas than humans.
Effect of cross-domain mapping increases with semantic distance.
Abstract
Are large language models (LLMs) creative in the same way humans are, and can the same interventions increase creativity in both? We evaluate a promising but largely untested intervention for creativity: forcing creators to draw an analogy from a random, remote source domain (''cross-domain mapping''). Human participants and LLMs generated novel features for ten daily products (e.g., backpack, TV) under two prompts: (i) cross-domain mapping, which required translating a property from a randomly assigned source (e.g., octopus, cactus, GPS), and (ii) user-need, which required proposing innovations targeting unmet user needs. We show that humans reliably benefit from randomly assigned cross-domain mappings, while LLMs, on average, generate more original ideas than humans and do not show a statistically significant effect of cross-domain mappings. However, in both systems, the impact of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMachine Learning in Materials Science · Creativity in Education and Neuroscience · Language, Metaphor, and Cognition
