PRIOR: Perceptive Learning for Humanoid Locomotion with Reference Gait Priors
Chenxi Han, Shilu He, Yi Cheng, Linqi Ye, Houde Liu

TL;DR
PRIOR is a framework enabling humanoid robots to traverse complex terrains using human-like gaits, combining a gait generator, terrain-aware perception, and adaptive footstep rewards for robust, real-time locomotion.
Contribution
It introduces a simple, reproducible approach that avoids adversarial training, integrating a parametric gait generator, self-supervised terrain perception, and terrain-adaptive rewards.
Findings
Achieves 100% traversal success across various terrains.
Reduces perceptual processing overhead without sacrificing performance.
Demonstrates effectiveness of each component through systematic experiments.
Abstract
Training perceptive humanoid locomotion policies that traverse complex terrains with natural gaits remains an open challenge, typically demanding multi-stage training pipelines, adversarial objectives, or extensive real-world calibration. We present PRIOR, an efficient and reproducible framework built on Isaac Lab that achieves robust terrain traversal with human-like gaits through a simple yet effective design: (i) a parametric gait generator that supplies stable reference trajectories derived from motion capture without adversarial training, (ii) a GRU-based state estimator that infers terrain geometry directly from egocentric depth images via self-supervised heightmap reconstruction, and (iii) terrain-adaptive footstep rewards that guide foot placement toward traversable regions. Through systematic analysis of depth image resolution trade-offs, we identify configurations that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Locomotion and Control · Gait Recognition and Analysis · Human Motion and Animation
