Interleaved Information Structures in Dynamic Games: A General Framework with Application to the Linear-Quadratic Case
Janani S K, Kushagra Gupta, Ufuk Topcu, David Fridovich-Keil

TL;DR
This paper introduces a systematic framework for modeling and solving dynamic games with complex interleaved information structures, extending beyond traditional feedback and open-loop paradigms, with a focus on linear-quadratic cases.
Contribution
It develops a novel method to model arbitrary interleaved information structures as Mathematical Program Networks and derives Riccati-like equations for Nash equilibria in LQ games.
Findings
Framework successfully models complex information dependencies.
Systematic derivation of Riccati-like equations for Nash equilibria.
Illustrative example demonstrates applicability to cyclic information structures.
Abstract
A fundamental problem in noncooperative dynamic game theory is the computation of Nash equilibria under different information structures, which specify the information available to each agent during decision-making. Prior work has extensively studied equilibrium solutions for two canonical information structures: feedback, where agents observe the current state at each time, and open-loop, where agents only observe the initial state. However, these paradigms are often too restrictive to capture realistic settings exhibiting interleaved information structures, in which each agent observes only a subset of other agents at every timestep. To date, there is no systematic framework for modeling and solving dynamic games under arbitrary interleaved information structures. To this end, we make two main contributions. First, we introduce a method to model deterministic dynamic games with…
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Taxonomy
TopicsGame Theory and Applications · Adaptive Dynamic Programming Control · Distributed Control Multi-Agent Systems
