Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splatting
Guillem Casadesus Vila, Adam Dai, Grace Gao

TL;DR
This paper introduces a real-time lunar surface mapping framework that combines semantic segmentation, dense depth estimation, and 3D Gaussian Splatting to produce detailed, large-scale maps suitable for lunar exploration.
Contribution
It presents a novel integration of perception models with 3D Gaussian Splatting for efficient, high-accuracy lunar surface mapping in challenging conditions.
Findings
Achieved 3 cm geometric height accuracy over 120 meters
Demonstrated real-time performance with dense perception models
Enabled effective view synthesis and SLAM foundation
Abstract
Navigation and mapping on the lunar surface require robust perception under challenging conditions, including poorly textured environments, high-contrast lighting, and limited computational resources. This paper presents a real-time mapping framework that integrates dense perception models with a 3D Gaussian Splatting (3DGS) representation. We first benchmark several models on synthetic datasets generated with the LuPNT simulator, selecting a stereo dense depth estimation model based on Gated Recurrent Units for its balance of speed and accuracy in depth estimation, and a convolutional neural network for its superior performance in detecting semantic segments. Using ground truth poses to decouple the local scene understanding from the global state estimation, our pipeline reconstructs a 120-meter traverse with a geometric height accuracy of approximately 3 cm, outperforming a…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Planetary Science and Exploration · Advanced Vision and Imaging
