TL;DR
SkeletonLLM enables universal understanding of human skeleton data by translating skeleton sequences into visual tokens for multimodal large language models, enhancing reasoning and generalization across diverse formats.
Contribution
The paper introduces SkeletonLLM with DrAction, a differentiable renderer, and a cooperative training strategy for effective skeleton understanding in MLLMs, addressing format heterogeneity.
Findings
Strong generalization in open-vocabulary action recognition
Effective motion captioning and question answering across skeleton formats
End-to-end differentiable pipeline improves task-specific visual token generation
Abstract
Multimodal large language models (MLLMs) exhibit strong visual-language reasoning, yet cannot process structured, non-visual data such as human skeletons. Existing methods either compress skeleton dynamics into lossy feature vectors for text alignment, or quantize motion into discrete tokens that generalize poorly across heterogeneous skeleton formats. We present SkeletonLLM, which achieves universal skeleton understanding by translating arbitrary skeleton sequences into the MLLM's native visual modality. At its core is DrAction, a differentiable, format-agnostic renderer that converts skeletal kinematics into compact image sequences. Because the pipeline is end-to-end differentiable, MLLM gradients can directly guide the rendering to produce task-informative visual tokens. To further enhance reasoning capabilities, we introduce a cooperative training strategy: Causal Reasoning…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
