Edit-As-Act: Goal-Regressive Planning for Open-Vocabulary 3D Indoor Scene Editing
Seongrae Noh, SeungWon Seo, Gyeong-Moon Park, HyeongYeop Kang

TL;DR
This paper introduces Edit-As-Act, a goal-regressive planning framework for open-vocabulary 3D indoor scene editing that ensures minimal, physically consistent modifications aligned with natural language instructions.
Contribution
It proposes a novel planning-based approach using symbolic goal predicates and a PDDL-inspired language to improve scene editing fidelity and physical plausibility.
Findings
Outperforms prior methods on E2A-Bench across all tasks
Achieves high instruction fidelity and semantic consistency
Ensures physically coherent scene transformations
Abstract
Editing a 3D indoor scene from natural language is conceptually straightforward but technically challenging. Existing open-vocabulary systems often regenerate large portions of a scene or rely on image-space edits that disrupt spatial structure, resulting in unintended global changes or physically inconsistent layouts. These limitations stem from treating editing primarily as a generative task. We take a different view. A user instruction defines a desired world state, and editing should be the minimal sequence of actions that makes this state true while preserving everything else. This perspective motivates Edit-As-Act, a framework that performs open-vocabulary scene editing as goal-regressive planning in 3D space. Given a source scene and free-form instruction, Edit-As-Act predicts symbolic goal predicates and plans in EditLang, a PDDL-inspired action language that we design with…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Human Motion and Animation · Social Robot Interaction and HRI
