Actionable Guidance Outperforms Map and Compass Cues in Demanding Immersive VR Wayfinding
Apurv Varshney, Lily M. Turkstra, Jiaxin Su, Mable Zhou, Scott T. Grafton, Barry Giesbrecht, Mary Hegarty, Michael Beyeler

TL;DR
In demanding immersive VR navigation tasks, guidance cues that directly support movement decisions, like directional arrows, outperform map and compass cues, emphasizing the importance of intuitive, actionable interfaces.
Contribution
This study demonstrates that in immersive VR wayfinding, simple directional cues outperform complex spatial representations in supporting effective navigation.
Findings
Arrow guidance yields the best navigation performance.
Minimap guidance provides intermediate results.
Compass cues perform the worst in demanding VR navigation.
Abstract
Navigation aids are central to immersive virtual reality (VR) experiences that involve physical locomotion. Their effectiveness depends not only on how much spatial information they provide, but also on how directly that information supports movement decisions. We compared three common guidance techniques for immersive VR wayfinding: a directional arrow, a minimap, and a compass. In a controlled room-scale VR study with 42 participants completing 1008 trials, participants navigated to target landmarks in a time-pressured maze with reduced visibility and forced route replanning. Across behavioral and eye-tracking measures, arrow guidance produced the strongest navigation performance, minimap guidance yielded intermediate performance, and compass cues performed worst, suggesting that during immersive locomotion users benefit from guidance that can be interpreted rapidly while moving.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSpatial Cognition and Navigation · Virtual Reality Applications and Impacts · Tactile and Sensory Interactions
