Adaptive Anchor Policies for Efficient 4D Gaussian Streaming
Ashim Dahal, Rabab Abdelfattah, Nick Rahimi

TL;DR
This paper introduces EGS, a reinforcement learning-based anchor selection method for 4D Gaussian streaming, improving efficiency and quality in dynamic scene reconstruction over fixed sampling methods.
Contribution
EGS replaces fixed anchor sampling with a learned policy, enabling adaptive, budget-aware selection that enhances reconstruction quality and runtime efficiency.
Findings
EGS improves PSNR by 0.52-0.61 dB at 256 anchors compared to fixed sampling.
EGS runs 1.29-1.35 times faster than baseline at large anchor counts.
EGS maintains competitive quality at lower anchor budgets in high-quality refinement.
Abstract
Dynamic scene reconstruction with Gaussian Splatting has enabled efficient streaming for real-time rendering and free-viewpoint video. However, most pipelines rely on fixed anchor selection such as Farthest Point Sampling (FPS), typically using 8,192 anchors regardless of scene complexity, which over-allocates computation under strict budgets. We propose Efficient Gaussian Streaming (EGS), a plug-in, budget-aware anchor sampler that replaces FPS with a reinforcement-learned policy while keeping the Gaussian streaming reconstruction backbone unchanged. The policy jointly selects an anchor budget and a subset of informative anchors under discrete constraints, balancing reconstruction quality and runtime using spatial features of the Gaussian representation. We evaluate EGS in two settings: fast rendering, which prioritizes runtime efficiency, and high-quality refinement, which enables…
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