Asymmetric Nash Seeking via Best Response Maps: Global Linear Convergence and Robustness to Inexact Reaction Models
Mahdis Rabbani, Navid Mojahed, Shima Nazari

TL;DR
This paper introduces a novel asymmetric projected gradient method for finding Nash equilibria in two-player games with asymmetric information, proving global linear convergence and robustness to inexact best-response models.
Contribution
It develops a new iterative algorithm that does not require full mutual knowledge and analyzes its convergence and robustness properties.
Findings
Proves global linear convergence under exact best responses.
Shows robustness to bounded inexactness in best-response approximations.
Numerical experiments confirm theoretical convergence and error bounds.
Abstract
Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and constraints, an assumption that is often unrealistic in practice. This letter studies a class of asymmetric-information two-player constrained games with decoupled feasible sets, in which Player 1 knows its own objective and constraints while Player 2 is available only through a best-response map. For this class of games, we propose an asymmetric projected gradient descent-best response iteration that does not require full mutual knowledge of both players' optimization problems. Under suitable regularity conditions, we establish the existence and uniqueness of the Nash equilibrium and prove global linear convergence of the proposed iteration when the…
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Taxonomy
TopicsAdaptive Dynamic Programming Control · Distributed Control Multi-Agent Systems · Optimization and Variational Analysis
