SOMA: Unifying Parametric Human Body Models
Jun Saito, Jiefeng Li, Michael de Ruyter, Miguel Guerrero, Edy Lim, Ehsan Hassani, Roger Blanco Ribera, Hyejin Moon, Magdalena Dadela, Marco Di Lucca, Qiao Wang, Xueting Li, Jan Kautz, Simon Yuen, Umar Iqbal

TL;DR
SOMA introduces a unified framework that bridges various parametric human body models, enabling seamless integration, pose recovery, and shape adaptation without retraining or optimization, thus enhancing flexibility in human modeling tasks.
Contribution
The paper presents SOMA, a novel unified body layer that maps different human models to a canonical form, allowing interoperability and efficient processing without per-model training.
Findings
Reduces adapter complexity from O(M^2) to O(M)
Enables mixing of identity and pose data at inference time
Fully differentiable and GPU-accelerated pipeline
Abstract
Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models each diverge in mesh topology, skeletal structure, shape parameterization, and unit convention, making it impractical to exploit their complementary strengths within a single pipeline. We present SOMA, a unified body layer that bridges these heterogeneous representations through three abstraction layers. Mesh topology abstraction maps any source model's identity to a shared canonical mesh in constant time per vertex. Skeletal abstraction recovers a full set of identity-adapted joint transforms from any body shape, whether in rest pose or an arbitrary posed configuration, in a single closed-form pass, with no iterative optimization or per-model training. Pose abstraction inverts the skinning pipeline to…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Human Pose and Action Recognition
