Fast and Reliable Gradients for Deformables Across Frictional Contact Regimes
Ziqiu Zeng, Gang Yang, Zhenhao Huang, Bingyang Zhou, Yulin Li, Jason Pho, Siyuan Luo, Fan Shi

TL;DR
This paper presents a GPU-accelerated differentiable simulator that ensures mathematical consistency and stability in modeling complex frictional contact, improving inverse problem solving in graphics and robotics.
Contribution
It introduces a unified theoretical framework with long-horizon consistency and contact stability techniques for accurate gradients in deformable contact scenarios.
Findings
Effective in dexterous manipulation tasks
Bridges the Sim-to-Real gap with precise gradients
Mitigates gradient instability in contact-rich scenarios
Abstract
Differentiable simulation establishes the mathematical foundation for solving challenging inverse problems in computer graphics and robotics, such as physical system identification and inverse dynamics control. However, rigor in frictional contact remains the "elephant in the room." Current frameworks often avoid contact singularities via non-Markovian position approximations or heuristic gradients. This lack of mathematical consistency distorts gradients, causing optimization stagnation or failure in complex frictional contact and large-deformation scenarios. We introduce our unified fully GPU-accelerated differentiable simulator, which establishes a rigorous theoretical paradigm through: Long-Horizon Consistency: enforcing strict Markovian dynamics on a coupled position-velocity manifold to prevent gradient collapse; Unified Contact Stability: employing a mass-aligned preconditioner…
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Taxonomy
Topics3D Shape Modeling and Analysis · Robot Manipulation and Learning · Contact Mechanics and Variational Inequalities
