A Permutation Avoidance Game with Reverse Replies and Monotone Traps
Henning Ulfarsson

TL;DR
This paper investigates a permutation avoidance game, identifying minimal pattern sets that enforce monotonicity, establishing thresholds, and analyzing winning strategies for specific pattern lengths.
Contribution
It introduces the set $B_k$ as the unique minimal monotone-forcing subset of $S_k$, determines thresholds for pattern lengths, and analyzes winning strategies for the game PAP.
Findings
Identified the set $B_k$ as the minimal monotone-forcing subset of $S_k$.
Established quadratic upper bounds for the monotone-forcing threshold.
Proved a reverse-reply strategy wins for $k=4$ and analyzed strategies for $k=3$.
Abstract
We study the impartial game PAP (``permutations avoiding patterns''), in which players take turns choosing patterns to avoid. We define a set of length patterns, , and show that it is the unique minimal monotone-forcing subset of : every sufficiently long permutation that avoids is monotone, and every monotone-forcing subset of must contain . We prove a quadratic upper bound for the monotone-forcing threshold, and determine the exact thresholds for . We use properties of the sets to prove that a reverse-reply strategy wins PAP on when for all ; for , the same strategy can be analysed directly. We conjecture that it is a winning strategy for all and sufficiently large.
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Taxonomy
TopicsGame Theory and Applications · Advanced Graph Theory Research · Game Theory and Voting Systems
