SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning
Chenyu Ge

TL;DR
SAC-NeRF introduces a reinforcement learning approach using Soft Actor-Critic to adaptively sample rays in neural radiance fields, significantly reducing computational cost while maintaining high rendering quality.
Contribution
This work presents a novel RL-based adaptive sampling framework for NeRFs, incorporating uncertainty modeling and a two-stage training process to improve efficiency.
Findings
Reduces sampling points by 35-48% without quality loss
Maintains PSNR within 0.3-0.8 dB of dense sampling methods
Demonstrates effectiveness on Synthetic-NeRF and LLFF datasets
Abstract
Neural Radiance Fields (NeRF) have achieved photorealistic novel view synthesis but suffer from computational inefficiency due to dense ray sampling during volume rendering. We propose SAC-NeRF, a reinforcement learning framework that learns adaptive sampling policies using Soft Actor-Critic (SAC). Our method formulates sampling as a Markov Decision Process where an RL agent learns to allocate samples based on scene characteristics. We introduce three technical components: (1) a Gaussian mixture distribution color model providing uncertainty estimates, (2) a multi-component reward function balancing quality, efficiency, and consistency, and (3) a two-stage training strategy addressing environment non-stationarity. Experiments on Synthetic-NeRF and LLFF datasets show that SAC-NeRF reduces sampling points by 35-48\% while maintaining rendering quality within 0.3-0.8 dB PSNR of dense…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
