Computational Concept of the Psyche
Anton Kolonin, Vladimir Krykov

TL;DR
This paper proposes a computational model of the human psyche as an operating system for artificial agents, integrating needs, sensations, and decision-making to develop artificial general intelligence through experiential learning.
Contribution
It introduces a novel cognitive architecture conceptualizing the psyche as a decision-making OS, formalizes AGI creation via experiential learning in a needs-based state space, and presents a minimal experimental implementation.
Findings
A formal model for AGI based on needs and decision-making.
Implementation demonstrating the viability of the proposed architecture.
Insights into optimizing decision-making under uncertainty.
Abstract
This article presents an overview of approaches to modeling the human psyche in the context of constructing an artificial one. Based on this overview, a concept of cognitive architecture is proposed, in which the psyche is viewed as the operating system of a living or artificial subject, comprising a space of states, including the state of needs that determine the meaning of a subject's being in relation to stimuli from the external world, and intelligence as a decision-making system regarding actions in this world to satisfy these needs. Based on this concept, a computational formalization is proposed for creating artificial general intelligence systems for an agent through experiential learning in a state space that includes agent's needs, taking into account their biological or existential significance for the intelligent agent, along with agent's sensations and actions. Thus, the…
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Taxonomy
TopicsPsychiatry, Mental Health, Neuroscience · Cognitive Science and Mapping · Artificial Intelligence in Education
