RieMind: Geometry-Grounded Spatial Agent for Scene Understanding
Fernando Ropero, Erkin Turkoz, Daniel Matos, Junqing Du, Antonio Ruiz, Yanfeng Zhang, Lu Liu, Mingwei Sun, Yongliang Wang

TL;DR
This paper introduces RieMind, a geometry-grounded spatial agent that decouples perception and reasoning for improved indoor scene understanding, achieving significant performance gains over existing models.
Contribution
It proposes an agentic framework that grounds a large language model in a 3D scene graph, isolating reasoning from perception to enhance spatial reasoning capabilities.
Findings
Ground-truth based 3D scene graph significantly improves reasoning performance.
The approach outperforms previous methods by up to 16% without fine-tuning.
Agentic variant achieves 33-50% better performance than base VLMs.
Abstract
Visual Language Models (VLMs) have increasingly become the main paradigm for understanding indoor scenes, but they still struggle with metric and spatial reasoning. Current approaches rely on end-to-end video understanding or large-scale spatial question answering fine-tuning, inherently coupling perception and reasoning. In this paper, we investigate whether decoupling perception and reasoning leads to improved spatial reasoning. We propose an agentic framework for static 3D indoor scene reasoning that grounds an LLM in an explicit 3D scene graph (3DSG). Rather than ingesting videos directly, each scene is represented as a persistent 3DSG constructed by a dedicated perception module. To isolate reasoning performance, we instantiate the 3DSG from ground-truth annotations. The agent interacts with the scene exclusively through structured geometric tools that expose fundamental properties…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Constraint Satisfaction and Optimization · Spatial Cognition and Navigation
